Architectures for Distributed and Complex M-learning by Santi Caballe, Fatos Xhafa, Thanasis Daradoumis, Angel A.

By Santi Caballe, Fatos Xhafa, Thanasis Daradoumis, Angel A. Juan

During the last decade, the wishes of academic corporations were altering according to more and more complicated pedagogical types and with the technological evolution of e-learning environments with very dynamic educating and studying necessities. Architectures for allotted and intricate M-Learning platforms: utilising clever applied sciences explores state of the art software program architectures and systems used to aid allotted and cellular e-learning structures. Containing examine from best foreign specialists, this complicated book offers invaluable references to aid studying practices for academicians, researchers, and practitioners.

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Looking at advantages and disadvantages of both adaptive and adaptable systems, we have introduced an innovative concept that utilizes simple methods to achieve user-driven adaptation, and which we call auto-adaptability. This is based on the idea that users, when interacting in mixed realities, leave context and content traces. These traces are tracked for each learner or group of learners in real world space, leading to an information space which will then be mapped into the real world environment.

In the field of educational technology, in particular, there has been a strong interest in utilising technological features to facilitate the development of links between the two ‘loci’ of learning. The potential for technology-supported synergies between formal and informal learning settings are particularly evident in sites such as museums, science centres, or areas of historical interest. Visiting such places can be an inspirational learning experience for students. A variety of digital tools are used within such informal learning spaces aiming to enhance the learning experience, widen the scope of learning and make resources as widely available as possible.

Each team consists of one ore more students. After the team registration, the author is able to add one or more students to the team by submitting the above form. Add a New Site Each game is linked with a site (an archaeological site, a museum etc). The author can add a new site providing a name, the school that is linked with this game, author’s name, preferred language and a small description about the new site submitted. The “School Name”, “Teacher Name” and “Language” are automatically exported from the “School”, “Teacher” and “Country” tables respectively.

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